I started writing this up to give people a really brief sense of what their characters can do that others can't. I've been kind of inconsistent when it comes to special abilities that just increase numbers that are already on your character sheet, but the things that you should be aware of in order to make good decisions should be here. I've tried to strike a balance between including all the stuff that shows how cool you are and overwhelming you with information.

Bort Binkersdoffen

SRD rogue page

Combat

As a dwarf, you get +4 to your AC against giants. Your Two-Weapon Fighting feat allows you to fight with both ends of your urgrosh with no penalty.

Rogue stuff

Your Sneak Attack ability lets you do 1d6 extra damage when your target has no Dexterity bonus (e.g., it are flatfooted) or you are flanking it. You can find tricky traps that other classes can't.

What to look forward to

At second level, you'll get Evasion, which lets you take no damage if you make a Reflex saving throw that would normally have you take half damage.

Markan Lockwood

SRD cleric page

Spells

Every day you spend an hour to pray for your spells. Your regular spells can be chosen from the entire spell list (so you can change them up every day), while your domain spell must come from your Domain spell list. The difficulty class of saving throws against your spells is 13. Because you have the Healing domain, all Healing spells (e.g., Cure Light Wounds) take effect as if you were 2nd level instead of 1st. Because you have the Knowledge domain, all Divination spells (e.g., Comprehend Languages) take effect as if you were 2nd level rather than first.

Spontaneous Casting: You can replace any memorized spell with a cure spell of the same level on the fly, except for the spell in your domain slot.

Turn undead

With your holy symbol you can turn or destroy undead (SRD) 5 times per day.

What to look forward to

At second level, you will get one more 0th level spell and one more 1st level spell. Your ability to turn undead will go up too, and spells whose effects depend on your level will become better (e.g., you'll cure one more hit point with Cure Light Wounds). Character abilities

Plot McClaightan

SRD monk page

Combat

As a monk, you can attack with your hands and feet with no penalty. You do 1d6 damage instead of the usual 1d3. In addition, your Flurry of Blows ability lets you attack twice per round if you want, although at a -2 penalty on your to-hit roll.

Once per day, as you make your attack roll you can declare that you are using your Stunning Fist ability (of course, you must be attacking with your fists). If you hit, your target has to make a DC 12 Fortitude saving throw and if he fails he is stunned for a round.

Your Dodge feat means that you get a +1 bonus to your AC against a single opponent. You can change the opponent every time you act.

What to look forward to

At second level, you'll get Evasion, which lets you take no damage if you make a Reflex saving throw that would normally have you take half damage.

Your Flurry of Blows penalty will become only -1 instead of -2, and your Stunning Fist saving throw will go up to 13.

You'll also get a choice of either Combat Reflexes (make more Attacks of Opportunity) or Deflect Arrows (ignore one ranged attack per round).


Hvergelmir "Q" Hoinssonsdottir

SRD fighter page

Combat

As a dwarf, you get +4 to your AC against giants. Your Power Attack feat lets you subtract one from your to-hit roll and add it to your damage roll. With your Cleave feat, if you drop a creature with an attack, you can make an extra attack against a new target.

What to look forward to

You'll get a new combat feat.

Zander Carlsson

SRD sorcerer page

Spells

Your Charisma gives you an extra 1st, 2nd, 3rd, and 4th level spell. You know 4 0th level and 2 1st level spells, and from that selection you can cast a total of 5 0th level and 3 1st level spells a day.

The DC for saving throws against your spells is 15.

Familiar

Your weasel gives you +2 to your Reflex saves, and +2 to your Listen and Pot checks. You also have an empathic link with him, so you could send him places and get a sense of what he is feeling.

What to look forward to

You'll be able to learn another 0th level spell, and cast one more 0th and one more 1st level spell per day.